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HELLO. THIS IS MY WEBSITE. HOW ARE YOU!?
When I was a kid, the term High Fidelity still meant something—it set apart audio equipment that had been deliberately engineered for faithful sound reproduction and a high signal-to-noise ratio from cheaper, cruder devices. At a certain point, though, pretty much everything was considered “Hi-Fi”; the new buzzword was stereo. Having equipment and recordings with two discrete channels of audio—conveniently matching the average number of human ears—was seen as the new sign of audio competence. Then there was the shift from the analog world of tubes, tapes, and vinyl to the digital world of microprocessors and CDs, a new standard of audio quality. And now we’re into a new phase: an increasing number of carefully positioned speakers and subwoofers to simulate the 360° audio field of the cinema. For Those Who Have Ears to Hear… If humans can determine the location of a sound anywhere around them with just two ears, it’s reasonable to imagine there must be some way of reproducing spatially accurate sound with just two speakers. But what’s the trick? What can ears and brains do that microphones and speakers can’t? The Ears Have It A well-executed binaural recording can sound shockingly realistic, even if the sound quality itself is not pristine. But binaural recording is appropriate only for live recordings; it’s also inconvenient, expensive (some pro-quality dummy heads retail for over US$8,000), and, frankly, just plain weird—all of which, along with the fact that you need to listen through headphones for maximum impact, helps to explain why you don’t encounter such recordings very often. Hooked on Holophonics Ordinary holograms are produced by mixing reflected laser light with a second beam hitting an object from another angle; the resulting interference pattern of the two waves is what’s actually recorded on film. Expose the film to the same wavelength of light again, and a 3D image emerges from the interference pattern. Italian inventor Hugo Zuccarelli wondered whether a similar process could be used to record sounds, since after all, sound waves can form interference patterns with each other just as light waves can. His holophonic process starts with a type of binaural dummy head, but it reportedly records the interference pattern formed by mixing the sound with an inaudible, digitally superimposed reference signal. Zuccarelli believes that the human auditory apparatus, when listening to sounds, adds the same signal to the input, effectively decoding the interference patterns previously recorded. All that may sound like a bunch of mumbo-jumbo—and Zuccarelli certainly has detractors who claim “holophonic” sound is nothing more than binaural with maybe a few bells and whistles. All I can say is: hearing is believing. The holophonic recordings I’ve heard are simply remarkable—much more impressive than conventional binaural recordings—but I encourage you to listen for yourself and form your own opinion. There is, of course, a little snag. As with all binaural recordings, holophonic sounds lose most of their spatial characteristics when played through ordinary speakers (though Zuccarelli has designed a special speaker system that enables holophonic sounds to be appreciated even outdoors by a large audience). As things stand now, you won’t be able to enjoy a holophonic soundtrack on your home theater system—no matter how many speakers it has—unless you and everyone else watching the film wear headphones. Nevertheless, a number of recording artists, including Michael Jackson, Stevie Wonder, and Pink Floyd, have employed holophonic technology in recordings or concerts, and it has also been featured in both films and commercials. Holophonic sound may be slow to catch on as a mainstream technology, but it’ll make your iPod sit up and go “Wow.”
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